We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Read moreVigil: Bad Dog, Act 5
In which a community joins hands against unfathomable powers; and two cunning women receive unwelcome offers.
Read moreNeighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Read moreVigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
Read moreMorrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Read moreVigil: Bad Dog, Act 3
In which the occupation of Sherrydown expands; archaeological fraud is mooted; and hounds and ravens make their voices heard.
Read moreWizard theory (Vigil Backstage)
We come up with some background about magical organisations in Vigil’s England, some of which will be highly relevant to Bad Dog.
Read moreVigil: Bad Dog, Act 2
In which a threat is named; a girl ignores a warning from her elders; and Gwynned (among others) is made to feel unwelcome.
Read moreCommon ground (Vigil Backstage)
We establish some connections between the characters, including Vigil’s first canon ship.
Read moreVigil: Bad Dog, Act 1
In which local youths are hounded from their usual haunts; their elders rush to investigate; and a romantic trip is interrupted.
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